3D animations, lighting, and compositing by Freddy Bendekgey
Character animations by Janhavi Parekh, Raven Campilan, and Jenny Park
Character designs by Janhavi Parekh
Atlanta and WWII 3D props modeled by Freddy Bendekgey and textured by Janhavi Parekh
Lighting and compositing by Freddy Bendekgey
Animation, wave texture, and character art by Janhavi Parekh
Character animation by Jenny Park
Boat model and texture by Freddy Bendekgey

Original "Cold Fronts" Style Frame

Paper texture

Pop-up house with the paper texture applied to diffuse roughness

Sample Textures of the props inside the pop-up book house. For these assets, I printed the UVs and drew them by hand.

Example of Subsurface Scatter used in a “Cold Fronts” scene, used in the texturing style guide that I created.

"Cold Fronts" explosion still frame. The objects are lit entirely from behind, highlighting the contours of the paper-like objects and bringing out the subsurface scatter in the distant buildings and smoke props.

Section of the "Cold Fronts" Gantt Chart

Screenshot of the pop-up house rig that I created, on top of the rigged book created by Lyndon Fan. Testing these rigs in advance was crucial for finishing the opening scene on schedule.